A game franchise which name precedes itself. Starcraft has always had a hefty reputation in the RTS community and as a RTS gamer I find it strange that I just never crossed paths with it in the nineties. I played my fair share of Red Alert 1, Command and Conquer 1, and even Dune 2, but I never actually saw Starcraft 1, merely heard of it in passing. Only in the last two years preceding the launch of Starcraft 2 did I come across it more personally. So I had relatively low expectations for SC2 (Starcraft 2) despite the reviews and its reputation.
Despite being a sucker for a great, well told storyline and visual effects. It is the game play and game design that make or break a release of a game and possibly a franchise. This game hasn’t revolutionized the RTS genre by any means. It has however re-used a tried and true formula and polished it well incorporating not only storyline and visual effects, but also keeping to the original game’s strengths in level design and game play ( I ended up buying the original and expansion in a bargain bin ). If anything, I feel the game’s storyline is told a bit better with the style of cinematics and dialogue even casually between missions. There is also a hint of RPG similar to Mass Effect in the way you can move about the ship (however streamlined) to talk to various characters and also research and manage your upgrades.
The meat of the game is actually in the levels themselves and the combat around the objectives. This might sound like a stereotypical approach to a campaign in an RTS, but the Blizzard folks have done this well. The objectives are very well balanced and conform well to the map style (such as holding out for x amount of time). Even the “Escort the Civilian” type missions which I have a personal distaste for were somewhat engaging. Just to detail the extent of polish applied to the story telling, even the in-game dialogue between characters gives detail to the mission and its context. I will say that finishing the original might give value to playing the SC2 as there are aspects to the story which could be missed ( such as the differences between the dominion and the confederation ). This might seem like a subtle point but it could really add up down the line in the franchise.
I will say with all the hype that I found the graphics to be a let down. The game’s graphics isn’t a discredit to the game, but I did find it lacklustre considering the caliber of the game. There are aspects to the detail put into the game that I appreciated, like the dialogue of the units. Such as Thor which has a distinct “Arnold Schwarzenegger” sound and accent to him.
On the multiplayer front, my opinion is quite opposite to other people that I have spoken to. I feel the game has been drastically nerfed here compared to the single player game. The number of upgrades, structures and units has been significantly reduced. Now the SC2 players that I have spoken to so far have been relatively happy with this cause they recognize that it was probably done to enforce balancing in the game. Looking at the success worldwide of the multiplayer, obviously it has been well done. I still feel however that the game should’ve have been balanced with all of the single player bell’s and whistles.
Despite the questions raised while playing, I finished the game with little effort in terms of motivation which is a great credit to a game. I generally have no qualms stopping a game if it no longer engages me.
That’s my two cents on Starcraft 2. I’m looking forward to the expansion, Heart of the Swarm :-)
Adios Everyone :-)
Despite being a sucker for a great, well told storyline and visual effects. It is the game play and game design that make or break a release of a game and possibly a franchise. This game hasn’t revolutionized the RTS genre by any means. It has however re-used a tried and true formula and polished it well incorporating not only storyline and visual effects, but also keeping to the original game’s strengths in level design and game play ( I ended up buying the original and expansion in a bargain bin ). If anything, I feel the game’s storyline is told a bit better with the style of cinematics and dialogue even casually between missions. There is also a hint of RPG similar to Mass Effect in the way you can move about the ship (however streamlined) to talk to various characters and also research and manage your upgrades.
The meat of the game is actually in the levels themselves and the combat around the objectives. This might sound like a stereotypical approach to a campaign in an RTS, but the Blizzard folks have done this well. The objectives are very well balanced and conform well to the map style (such as holding out for x amount of time). Even the “Escort the Civilian” type missions which I have a personal distaste for were somewhat engaging. Just to detail the extent of polish applied to the story telling, even the in-game dialogue between characters gives detail to the mission and its context. I will say that finishing the original might give value to playing the SC2 as there are aspects to the story which could be missed ( such as the differences between the dominion and the confederation ). This might seem like a subtle point but it could really add up down the line in the franchise.
I will say with all the hype that I found the graphics to be a let down. The game’s graphics isn’t a discredit to the game, but I did find it lacklustre considering the caliber of the game. There are aspects to the detail put into the game that I appreciated, like the dialogue of the units. Such as Thor which has a distinct “Arnold Schwarzenegger” sound and accent to him.
On the multiplayer front, my opinion is quite opposite to other people that I have spoken to. I feel the game has been drastically nerfed here compared to the single player game. The number of upgrades, structures and units has been significantly reduced. Now the SC2 players that I have spoken to so far have been relatively happy with this cause they recognize that it was probably done to enforce balancing in the game. Looking at the success worldwide of the multiplayer, obviously it has been well done. I still feel however that the game should’ve have been balanced with all of the single player bell’s and whistles.
Despite the questions raised while playing, I finished the game with little effort in terms of motivation which is a great credit to a game. I generally have no qualms stopping a game if it no longer engages me.
That’s my two cents on Starcraft 2. I’m looking forward to the expansion, Heart of the Swarm :-)
Adios Everyone :-)